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odforce.net

houdini visual effects forum and community

od|force forums

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IP Address: 72.52.175.15
Organization: Liquid Web, L.L.C
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houdini visual effects forum and community

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  • forums.odforce.net
    Baking Projected Texture Maps - General Houdini Questions

    https://forums.odforce.net/topic/5186-baking-projected-texture-maps/

    In order to bake out, ensure that you have unwrapped the object, on the vertices, not points. Then use the render command: mantra -u /obj/geo1. Note that when baking out textures, I had to set the render resolution of the Mantra ROP to the same aspect ratio of the textures I was projection. E.g.

  • forums.odforce.net
    is there any way to transfer color from particles to cloud?

    https://forums.odforce.net/topic/22538-is-there-any-way-to-transfer-color-from-particles-to-cloud/

    You need to create vector (3 float) volume where you store your colors (e.x. Cd) or three float volumes (Cd.x Cd.y, Cd.z). e.g. Volume From Attribute. Then in your VolumeVisualization set Density Field to density and Diffuse Field to Cd if you have vector volume (or Cd.* if you have 3 floating volumes) and keep Diffuse Ramp at defaults.

  • sur.ly
    odforce.net - od|force forums - Od Force - Sur.ly

    https://sur.ly/i/odforce.net/

    Odforce.net provides SSL-encrypted connection. ADULT CONTENT INDICATORS. Odforce.net most likely does not offer any adult content. Audience. Bounce rate. …

  • forums.odforce.net
    Holes in geometry after Voronoi Fracture - od|forum

    https://forums.odforce.net/topic/24617-holes-in-geometry-after-voronoi-fracture/

    Posted December 17, 2015. Thanks for following this up Dimitri! For this effect I'm quite happy with what the shapes that the voronoi is outputting so I think I'll stick with that. As for the resulting holes, the more it goes, the more I also believe that this might be a bug. In doubt, I have submitted a bug report, let's see.

  • forums.odforce.net
    Constrain houdini geometry to an Alembic's transforms?

    https://forums.odforce.net/topic/25273-constrain-houdini-geometry-to-an-alembics-transforms/

    Join the conversation. You can post now and register later. If you have an account, sign in now to post with your account. Note: Your post will require moderator approval before it will be visible.

  • forums.odforce.net
    Effects - od|forum

    https://forums.odforce.net/forum/21-effects/

    Distributed Pyro Simulation looks different when simulated as standard Pyro simulation with Same Houdini Setup - Hqueue Render Farm. By karan.m, May 18.

  • forums.odforce.net
    How do i make pyro smoke expand quickly - od|forum

    https://forums.odforce.net/topic/24183-how-do-i-make-pyro-smoke-expand-quickly/

    Of the pyro solver and copy temperature field to divergence field. Not exactly what you want, but you'll see it start to do something. Really you'll want a vop or wrangle there, see if temperature exists (not zero) and then fit and flip the field. So temperature might be 0-10 range, fit that to 0-1 and complement it, then multiply by how much ...

  • forums.odforce.net
    Wireframe and UV Distortion with mantra - Lighting & Rendering

    https://forums.odforce.net/topic/32128-wireframe-and-uv-distortion-with-mantra/

    Trying to create a mantra beauty render of an asset as kind of Model QC, so besides the wireframe it would be great to also include the uv distortion (as in maya) in my render, to see if the uvs are strechted or compressed. most important is the wireframe, would be great, if somebody could point me in the right direction.

  • forums.odforce.net
    Painting Textures In Houdini Using "Paint" - od|forum

    https://forums.odforce.net/topic/1531-painting-textures-in-houdini-using-paint/

    Save the template as a pic file. Create a hi resolution grid object and apply the template as a shader with texture map. Invoke the "Paint" operation and apply color to appropriate areas of the template. Render at appropriately large size. Save the render as a pic and apply this saved pic to original geometry.

  • forums.odforce.net
    Packed Primitives Intrinsics - General Houdini Questions - od|forum

    https://forums.odforce.net/topic/18961-packed-primitives-intrinsics/

    On 11/29/2013 at 3:25 AM, sanostol said: When I create a set of packed primitives with the copysop or when using the assemble sop I get a point for every single packed primitive but I also get a primitive for this, in a edit sop I can now translate, rotate and scale them. the change is stored in the intrinsic:packedfulltransform, but it seems ...

  • forums.odforce.net
    od|force - od|forum

    https://forums.odforce.net/forum/48-odforce/

    Feedback, Suggestions, Bugs. 1.5k. posts. Can't post and I'm told I'm new to the server? By Librarian, March 28.

  • forums.odforce.net
    Demystify Archviz in Houdini - Work in Progress - od|forum

    https://forums.odforce.net/topic/15070-demystify-archviz-in-houdini/

    Houdini easily give you the math, expression and procedural way of thinking without loose the destructible way of thinking. That can help your work step out. Can only help, the rest is up to you. Good art always come with creation constrains, such as: Style, philosophy or even the tool.

  • forums.odforce.net
    MERL BRDF Database - Shaders - od|forum

    https://forums.odforce.net/topic/16100-merl-brdf-database/

    One BRDF is around 33 MB. Imagine having a 33MB texture lookup on every sample (not shading point but actual sample!).. so way way to slow. Also you couldn't change anything about the BRDF. Plug in a "blue paint" and you couldn't even change the color of the blue. because it's baked into the BRDF.

  • forums.odforce.net
    How to transform a UV position to a 3d position in the scene?

    https://forums.odforce.net/topic/21607-how-to-transform-a-uv-position-to-a-3d-position-in-the-scene/

    No idea if that's what you're looking for but decided to give it a shot. Something else that comes to mind is duplicating and 'inflating' the geometry along it's normals and then using a VOPSOP with a Intersect VOP shooting rays in the negated normal of the duplicated geo to the original geo and storing the intersections in an attribute.

  • forums.odforce.net
    Multiple Materials on Crowd agents - General Houdini Questions

    https://forums.odforce.net/topic/23941-multiple-materials-on-crowd-agents/

    Name: Jenny. Posted October 6, 2015. On 10/5/2015 at 7:47 AM, Werner said: I'm trying to find a way to apply multiple materials (Skin, leather ext....) to agents in Houdini Crowd system. I looked through some tutorials on how to work with packed primitives, but I could not find a way to retrieve the groups or name attributes on the crowd agent.

  • forums.odforce.net
    How to kill flip particles by age? - General Houdini Questions

    https://forums.odforce.net/topic/18658-how-to-kill-flip-particles-by-age/

    Now I want to make a simple effect, for example, each particle will be killed after his age reaching a given frame, now I want to achieve two things in DOP NETWORK: 1.How to add age attribute to flip particles? 2.How to write XXXXX>? such exp ression in GROUP node (I mean the group node in DOPNETWORK) Edited October 23, 2013 by …

  • matthewjukes.gumroad.com
    Houdini Procedural Lightning Tool

    https://matthewjukes.gumroad.com/l/ofsD

    Houdini Procedural Lightning Tool. Matthew Jukes. 19 ratings. It makes lightning bolts and sparks. Thread here: http://forums.odforce.net/topic/38870-procedural-lightning-tool …

  • forums.odforce.net
    [novice] The when's and why's of caching - od|forum

    https://forums.odforce.net/topic/27823-novice-the-whens-and-whys-of-caching/

    Hi Trying to get some clarity on the various caching mechanisms since its such an important part of Houdini's workflow. There is the automatic caching that happens anytime you playback a sim in the Scene view as indicated by the blue progress bar and is limited by RAM unless cache to disk is enabled. And then there are all the cache nodes …

  • reddit.com
    Small Scale Flip Sims are Unstable and Slow (Houdini) : r/vfx

    https://www.reddit.com/r/vfx/comments/9hyfqr/small_scale_flip_sims_are_unstable_and_slow/

    https://forums.odforce.net/topic/18684-fluid-simulation-and-scene-scale/#comment-152375 The scene works really well, but the method is something I don't understand. …

  • forums.odforce.net
    How to use an animated geometry for fracturing? - General …

    https://forums.odforce.net/topic/18317-how-to-use-an-animated-geometry-for-fracturing/

    Posted August 29, 2013. Hi, I am pre-fracturing a geometry using the voronoi fracture, and then using lattice to bring my animated changes to the fractured pieces. I assume this is not the best way but I just wanted to see how it would work. When I created an RBD Fracture Object and then turned on Use Deforming Geometry, the animation seems to ...

  • forums.odforce.net
    Choice between Ripple Solver or full Flip Sim - Effects - od|forum

    https://forums.odforce.net/topic/46956-choice-between-ripple-solver-or-full-flip-sim/

    The left side should be a very soft wave hitting and bouncing on the bottle, the right side should be a bit more agitated water but still very smooth in general. My dilemma is that i'm hesitating between "faking it" and using a mix of ripple solver and other "non-sim" ways to deform a mesh, or to go for full on flip sim.

  • forums.odforce.net
    how to transform P from UV space to World space in SOP

    https://forums.odforce.net/topic/19570-how-to-transform-p-from-uv-space-to-world-space-in-sop/

    Location:Paris. Posted February 24, 2014 (edited) Hi guys i am trying to find a way to transform a position P in UV space coordinate to World space. the only function that looks to do this are : - primuv () - prim_attribute () Both looks to operate in the same way. But they don't look to work in UV coordinate but with Per Primitive Parametric ...

  • forums.odforce.net
    Applying 'noise' on Different Voronoi Fracture Pieces

    https://forums.odforce.net/topic/21844-applying-noise-on-different-voronoi-fracture-pieces/

    tannedfx. Hey guys! Need help in this area. I am trying to apply 'noise' on different voronoi fracture pieces after being simulated (save out as geometry). I know there's a interior details option to play with but the details isn't that great (maybe I didn't tweak well enough). How I approach this is that I convert the pieces to VDB to smooth ...

  • forums.odforce.net
    Modeling - od|forum

    https://forums.odforce.net/forum/19-modeling/

    modeling Issue with Path Deform. By davidyannick, March 26. path deform. 2 replies. 15.5k views. Atom. April 27.

  • forums.odforce.net
    Swirl Pyro Equivalent - Effects - od|forum

    https://forums.odforce.net/topic/38827-swirl-pyro-equivalent/

    Posted May 11, 2018. Look at the "Confinement" parameter in the Shape tab of the Pyro solver, is based on the Gas Vortex Confinement dop. is a starting point. in other hand, you can create some vorticles forces advecting particles. look at this thread plenty of pyro info and some examples i guess. 1. Quote.

  • katexagoraris.com
    RBD Workflows in Houdini - Kate Xagoraris

    https://www.katexagoraris.com/misc-3/rbd-workflows-in-houdini

    RBD, more commonly known as Rigid Body Dynamics, is a system inside Houdini. This system allows for the motion, fracturing, and collision of objects to be handled within …

  • forums.odforce.net
    Animation & Rigging - od|forum

    https://forums.odforce.net/forum/18-animation-rigging/

    CHOP: How can I shift the rotation start frame for each copy? By Masoud, January 19. 4 replies. 506 views. Masoud. February 7.

  • reddit.com
    Anamorphic look in Mantra or Redshift ? : r/Houdini - Reddit

    https://www.reddit.com/r/Houdini/comments/gg408j/anamorphic_look_in_mantra_or_redshift/

    I was looking for a way to give an Anamorphic lens squeeze to my scene in Houdini. I came across this post and tried to do it: https://forums.odforce.net/topic/43718-anamorphic …

  • forums.odforce.net
    RedShift and Octane installation - General Houdini Questions

    https://forums.odforce.net/topic/27913-redshift-and-octane-installation/

    Hello, I am just trying to install Redshift on Houdini indie 15.5 and where Octane is already installed. I guess that the order in the houdini.env file is important because I lose one or the other depending on the order I put the PATH and HOUDINI_PATH variables. I guess it just reads the last one...

  • forums.odforce.net
    Q: Building Gas Fields, Masks, Custom Forces - General Houdini

    https://forums.odforce.net/topic/42756-q-building-gas-fields-masks-custom-forces/

    Name: . Gas match field will let you create a new field and gas analysis will do a specific calculation, such as find the gradient or curvature. It's similar to the vdb analysis. Then gas calculate lets you do math operations, such as combining fields by adding or multiplying, etc.

  • forums.odforce.net
    l-system climb the surface of an object. - Effects - od|forum

    https://forums.odforce.net/topic/12388-l-system-climb-the-surface-of-an-object/

    Hi, Is it hard to get an l-system to cling to the surface of an object? Like a sphere or tube? Where would I start? I have no clue *noob* Thanks,

  • forums.odforce.net
    Air bubbles underwater - Effects - od|forum

    https://forums.odforce.net/topic/21620-air-bubbles-underwater/

    Name: Andrew. Location:Canada. Posted January 5, 2015. For the geo merging it might be simply enough to use VDB. - Convert Bubble geo to vdb. - In the intersection area the volumes should merge smooth. - convert back to mesh and you should get something 'like' the way bubbles merge. Maybe..I am just spit balling.

  • feedreader.com
    Odforce.net Observe Od Force News | Od|force forums

    https://feedreader.com/observe/odforce.net

    Today's Odforce.net headlines: Observe fresh posts and updates on Od Force. This site’s feed is stale or rarely updated (or it might be broken for a reason), but you may check …

  • sidefx.com
    od[force] experiencing DNS issues | Forums | SideFX

    https://www.sidefx.com/forum/topic/2663/

    I'm getting an error about not finding odforce.net…I think it's that same problem about the difference between ‘odforce.net’ and ‘www.odforce.net’…..

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DNS Lookup

DNS entries, such as A, NS, MX, and TXT records, are crucial for the functioning of the Internet. The A record maps a domain name to an IPv4 address, while the NS record specifies authoritative name servers for a domain. The MX record identifies the mail server responsible for receiving email messages for a domain. Additionally, the TXT record allows for the association of any text information with a domain name. These records play a vital role in ensuring proper communication and connectivity across the internet.

HostClassTTLTypeData
odforce.netIN300Aip: 72.52.175.15
odforce.netIN86400NStarget: ns1.odforce.net
odforce.netIN86400NStarget: ns2.odforce.net
odforce.netIN86400SOAmname: ns1.odforce.netrname: devnull.sourcedns.comserial: 2024050200refresh: 3600retry: 1800expire: 1209600minimum-ttl: 86400
odforce.netIN14400MXtarget: odforce.net
odforce.netIN14400TXTtxt: v=spf1 +a +mx +ip4:72.52.175.15 ~all
odforce.net.netIN300AAAA
odforce.net.netIN300AAAA
odforce.net.netIN300AAAA

odforce.net Traffic Analysis

According to global rankings, odforce.net holds the position of #388567. It attracts an approximate daily audience of 5.33K visitors, leading to a total of 5447 pageviews. On a monthly basis, the website garners around 160.02K visitors.

Daily Visitors5.33K
Monthly Visits160.02K
Pages per Visit1.8
Visit Duration0:03:06
Bounce Rate71.52%
Want complete report?Full SEMrush Report >>
Daily Unique Visitors:
5334
Monthly Visits:
160024
Pages per Visit:
1.8
Daily Pageviews:
5447
Avg. visit duration:
0:03:06
Bounce rate:
71.52%
Monthly Visits (SEMrush):
162480

Traffic Sources

SourcesTraffic Share
Social:
1.19%
Paid Referrals:
1.96%
Mail:
0.00%
Search:
49.36%
Direct:
47.49%

Visitors by Country

CountryTraffic Share
United States:
12.63%
Canada:
12.06%
China:
11.20%
Korea, Republic of:
7.67%
Australia:
7.36%

SSL Checker - SSL Certificate Verify

An SSL certificate is a digital certificate that ensures a secure encrypted connection between a web server and a user's browser. It provides authentication and encryption to keep data private and protected during transmission. odforce.net supports HTTPS, demonstrating their commitment to providing a secure browsing experience for users.

name
odforce.net
hash
63f649c4
issuer
Let's Encrypt
version
2
serialNumber
282376336138302724839427077648766073842027
validFrom_time_t
1712017696
validTo_time_t
1719793695
signatureTypeSN
RSA-SHA256
signatureTypeLN
sha256WithRSAEncryption
signatureTypeNID
668
keyUsage
Digital Signature, Key Encipherment
extendedKeyUsage
TLS Web Server Authentication, TLS Web Client Authentication
basicConstraints
CA:FALSE
subjectKeyIdentifier
59:9A:FB:02:B5:11:13:BC:B3:EF:56:9D:BE:8D:25:B7:BA:00:C2:9E
authorityKeyIdentifier
keyid:14:2E:B3:17:B7:58:56:CB:AE:50:09:40:E6:1F:AF:9D:8B:14:C2:C6
authorityInfoAccess
OCSP - URI:http://r3.o.lencr.org CA Issuers - URI:http://r3.i.lencr.org/
subjectAltName
DNS:*.odforce.net, DNS:odforce.net, DNS:www.adserver.odforce.net
certificatePolicies
Policy: 2.23.140.1.2.1

HTTP Headers

HTTP headers are additional segments of data exchanged between a client (e.g. a web browser) and a server during an HTTP request or response. They serve to provide instructions, metadata, or control parameters for the interaction between the client and server.

Status
HTTP/1.1 301 Moved Permanently
Date
Wed, 29 May 2024 01:37:14 GMT
Server
Apache
Location
https://forums.odforce.net/
Content-Type
text/html; charset=iso-8859-1
Status
HTTP/1.1 403 Forbidden
Date
Wed, 29 May 2024 01:37:14 GMT
Server
Apache
Content-Type
text/html; charset=iso-8859-1

Where is odforce.net hosted?

odforce.net is likely hosted in various data centers located across different regions worldwide. The current data center mentioned is just one of many where the website may be hosted.

Whois Information

WHOIS protocol used to get domain/IP info. Common for reg details, ownership of a domain/IP. Check odforce.net for reg/admin contact info, owner, org, email, phone, creation, and expiration dates.

Domain Updated Date:
Domain Created Date:
Domain Expiry Date:
Domain Name:
Registrar WHOIS Server:
Registrar Abuse Contact Email:
Registrar Abuse Contact Phone:
Domain Registrar:
Domain Owner:

N/A.

SEO Analysis

SEO analysis involves examining the performance of a website, including titles, descriptions, keywords, and website speed. It also includes identifying popular keywords and researching competitor websites to understand their strategies. The analysis aims to optimize the website's visibility and improve its ranking on search engines.

Title Tag:
od|force forums

Length: 15 characters

Title tags are usually best kept short, within 50-70 characters. It's important to note that search engines will typically read the entire title tag even if it exceeds 70 characters, but there is a chance they may cut it off or disregard it.

Meta Description:
Houdini visual effects forum and community

Length: 42 characters

When crafting website descriptions, keep in mind that search engines only show the first 150-160 characters in search results. To ensure your entire description is visible, aim for a length of 25-160 characters. If your description is too long, it may get cut off. Conversely, if it's too short, search engines may add text from elsewhere on your page. Additionally, search engines may modify the description you provide to better match the user's search intent. It's best to strike a balance between brevity and relevance for optimal visibility.

Meta Keywords:
  • houdini
  • fx
  • visual effects
  • effects

In the realm of search engine optimization, the meta keywords tag has become a relic of the past due to its potential for misuse, ultimately leading major search engines to disregard it in their ranking algorithms.

Keywords Cloud:
Term Count Density
posts 26 4.27%
ago 11 1.81%
sign 10 1.64%
houdini 10 1.64%
hours 10 1.64%
wire 8 1.31%
librarian 8 1.31%
activity 8 1.31%
random 7 1.15%
started 7 1.15%

A crucial factor in search engine optimization is keyword density, which refers to the proportion of a particular keyword present in the text of a webpage. In order to achieve high rankings on search engine results pages, it is essential to maintain the appropriate keyword density for your primary keyword.

Headings:
<H1>
0
<H2>
0
<H3>
4
<H4>
4
<H5>
0
<H6>
0
<h3>Topics</h3>
<h3>Forum Statistics</h3>
<h3>Posts</h3>
<h3>Member Statistics</h3>
<h4> Support </h4>
<h4> Activity </h4>
<h4> Browse </h4>
<h4>Sign In</h4>

In SEO, the primary focus is placed on keywords within the content. The title of the page holds the highest importance, followed by heading tags such as h1, h2, and h3. The h1 heading should be the largest on the page, while the h2 heading should be slightly smaller, and the h3 heading even smaller. This hierarchical structure is crucial for optimizing search engine rankings.

Image Alt Attribute:
116 images found in your page, and 80 images are without "ALT" text.

What is the issue about?
The tag does not have an ALT attribute defined. As a general rule, search engines do not interpret the content of image files. The text provided in the attribute enables the site owner to provide relevant information to the search engine and to the end user. Alt text is helpful to end users if they have images disabled or if the image does not properly load. In addition, the Alt text is utilized by screen readers. Make sure that your Alt text is descriptive and accurately reflects what the image represents and supports the content on the page.

How to fix?
Use the <img alt> attribute to write descriptive content for the image: <img source='pic.gif' alt='Accurate and descriptive keyword text that represents the image.' />.

Website Speed Test (Desktop):
0.24 seconds

Website speed is a measurement of how fast the content on your page loads. Website speed is one of many factors involved in the discipline of search engine optimization (SEO), but it is not the only one. In a recent study, the average load time for a web page was 3.21s.

Top Organic Search Terms:
Term Search Volume Traffic Traffic (%)
odforce 50 0 0%

CO-Hosted

CoHosted refers to a situation where multiple domain names (websites) are using the same IP address to point to their respective web servers. They could be owned by different individuals or organizations and may serve entirely different purposes.

odforce.net

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